One area that has benefited from the developments in the ICT sector (Information, communication and telecommunication) is the internet. This has enabled many transactions to take place. Because of this, a high number of people spend considerable amount of time online. Significant portions of those who are online usually engage themselves in playing video games. The online game has been described as a culture by those who have researched on it. Game lovers used to play games using their television sets before the emergence of online games. Before the emergence of improved technology, such games were thought to be played only by children and young people. Nowadays even the older generation enjoys the games. joker
With the improved developments in gaming technology, more people have been attracted to the games, thus increasing the number of those using online platforms. The average age of those who play the games is said to be 30 years. It has also been found that even 10 year old as well adults over the age of forty enjoy the games. The games are not only played by males, but also females with their numbers rising. The availability of the online games in various genres has attracted people from various lifestyles. Such genres include action games, sports and so on.
As the technology in the gaming industry improved, it was possible during the early stages for a single game to be played by sixteen people. The online games changed from being just a past time to becoming a hobby. With time online gamers got together and formed groups that grew in size, where they could discuss issues dealing with the games. The internet has enabled people to play the games with anyone, even multiple players from all over the world. The increased speeds of broadband have enabled the games to be played at high speeds, as if all the players are in the same place.
The online games have made it possible for individual gamers to join or form online groups with other gamers who have the same interests. Those in the groups can be located anywhere around the globe. The ability of the game to bring people from various cultures and backgrounds together has created what is referred as “subculture”. Not only does the game help in improving individuals’ skills, it can be used for bringing people from different cultures together. The skills learnt from the online games include reaction and concentration skills, since most games require the player to really concentrate in order for them to win